Improved Precise Shot, Greater Two Weapon Fighting ![]() Medium Armor Proficiency, Trapfinding, Sneak Attack +1d6 (Only Aberration, Animal, Elf, Human, Monstrous Humanoid,ġst Favored Enemy, Wild Empathy, Bow Strength Curative Admixture spells, with a better progression than the base ranger (For example: Dark Hunters gain the Cure Light Admixture as a 1st-level spell, but base rangers get Cure Light Wounds as a 2nd-level spell)ĭark Hunter: +1 Sneak Attack and +1 Sneak Attack Damage per stackĪdvancement table Table: The Ranger - Dark HunterĬurative Admixture spells, Open Lock and Disable Device as Class Skills.Trap Sense +1 (3, 6, 9, 12, 15, 18) (same as rogue and barbarian). ![]() Open Lock and Disable Device as Class Skills.All Favored Enemy feats except: Aberration, Animal, Elf, Human, Monstrous Humanoid, Vermin.
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